MTG Outlaws of Thunder Junction is coming soon, and with it comes a wealth of potential Commanders. Like any good Magic: The Gathering player, that means I’ve been sitting down and trying to determine which ones could be the most overpowered, or at the very least, the most annoying to play against. The cards I’ve picked today fit a few interesting archetypes, and I think they’re going to be incredible.
As with all MTG lists, these Outlaws of Thunder Junction Commanders are entirely my thoughts. Your favorites will almost certainly vary, depending on how you approach the card game and that’s perfectly fine. I wanted to cover a nice, wide assortment of deck types. Let’s dive into some card game discussion!
Note: Some aspects of this article are subjective in nature.
When it comes to Commanders, whether MTG Outlaws of Thunder Junction or other expansions, I’m a big fan of casting spells without spending mana. I mean, who isn’t? Kellan, the Kid really does a lot to make that possible. Whenever you cast a spell anywhere other than from your hand, you can cast a spell from your hand without paying for it.
If you’re going to be using the new Plot mechanic, this is perfect. You cast those spells from out of your Exile stack, with a lesser or equal Mana Value. If you choose not to do that (or can’t), you can instead just put a land card from your hand into play. It serves two masters: casting things for free or offering unrivaled mana ramp. I’m very excited to see this as one of the popular Commanders in MTG’s Outlaws of Thunder Junction.
Perhaps you prefer to run sacrifice decks - and in the Rakdos colors, who doesn’t? Rakdos, the Muscle is perfect for that and is easily one of the best Commanders in MTG Outlaws of Thunder
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