Gigantic Rampage Edition is an interesting crossover between the MOBA and hero shooter genre. After shutting down a year past its 2017 launch as just as "Gigantic" back then, this latest rendition from Arc Games (formerly Gearbox Publishing) is supposed to be a second wind for the formula. With the F2P (Free-To-Play) model axed in favor of a paid version, does Gigantic Rampage Edition make a splash?
Perhaps for the genre fans, but it will likely go under the radar for most players. Here is our full review of Gigantic Rampage Edition.
The game pits two teams or Houses, each overseen by a massive beast called a Guardian, against one another. These are the House of Daevedra and Aurion, a massive serpentine dragon and a large griffin, respectively, each of whom is situated at the opposite ends of a map. Both act as Payloads that must be protected and will move across the map upon completing objectives.
The goal is to defeat the other Guardian by collecting energy across the map. This is done by gathering it from specific capture points (or stealing from the opponent's points), defeating summoned creatures, and defeating opponent players. The first team to gather 100 energy will make the opposing Guardian vulnerable to a beatdown, who must defend their beast's weak point from the onslaught.
I should say this is quite a sight to behold as one monster pins the other down to expose its weak spot. This concept is shared across the two Unranked modes currently in Gigantic Rampage Edition: Rush and Clash. The former is the first mode encountered in the game as Clash is locked until players reach Profile Level 10. Levels are raised by increasing Hero mastery, but more on that later.
There are also Fortunes, which are daily, weekly, and
Read on sportskeeda.com