The Localization Confusion booster in Helldivers 2 is one of the most puzzling elements of the game for many players. Not only does the booster's in-game description fail to properly explain its function and how it's best used during gameplay, but it also doesn't seem to make much of a difference when used during combat scenarios, i.e., when boosters are usually meant to be used.
Thankfully, the Localization Confusion booster in Helldivers 2 isn't bugged, it just has a very specific use case, that is, to help you and your party mask their presence from patrolling enemies. Here's everything you need to know about the Localization Confusion booster in Helldivers 2, and how to use it in the game.
Note: Aspects of this article are subjective and reflect the author's opinions.
The Localization Confusion booster in Helldivers 2 is exactly what its name suggests, a booster that essentially jams enemy comms allowing you and your party to slip by their radar without getting detected. However, the problem with the booster is that it never really explains which kind of enemy encounters is it most effective against.
Helldivers 2 has two different enemy encounter types - enemy spawns and reinforcements. Enemy spawns are essentially groups of regular mob enemies that patrol specific areas of a map and respawn periodically upon getting killed in action.
Whereas reinforcements are a set amount of enemy types, usually elites, that either drop in or guard certain parts of the map, and require much more firepower than the regular patrolling mob to be destroyed. Reinforcements also have significantly longer cooldowns than the spawn-type encounters, to balance out their higher power level.
What the Localization Confusion booster in Helldivers
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