F1 24 is one of my most anticipated titles of 2024, partly due to how impressed I was with Codemasters' last F1 title. With the game's looming release date, we got a chance to have a chat with Lee Mathers, senior creative director of the upcoming F1 24, and discuss the various improvements and additions the new game is coming packed with.
Additionally, we also got some insight on how Codemasters is planning to support F1 24 long-term, with the Podium Pass. According to Mathers, the highlight of this year's F1 title is the significantly revamped and improved Career Mode, which deviates from the stored structure of the previous title (Breaking Point) in favor of a more grounded experience.
We got some information on the game's technical side of things, and how it compares to Codemaster's most recent title, EA Sports WRC. Lastly, Mathers also explained how the new Dynamic Handling model aims to deliver an authentic, yet accessible experience to veterans and newcomers alike.
Mathers: This year we’ve entirely updated Career Mode which opens up new systems and ways for players to progress to the most authentic part of the game. We’ve carried out a significant overhaul of several key areas of the on-track experience with major physics updates. We have the new Challenge Career game mode where players all race a predetermined episodic version of Career where their performance is rated and ranked amongst their peers in one of four difficulty settings.
We have also reworked two of the most iconic and popular circuits in the game. Both Spa and Silverstone have been recreated to be even more realistic and visually impactful. Players will instantly see the significant visual uplift but will also feel the changes after just a few corners.
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