Foretell is one of the many very interesting mechanics in MTG. Introduced first in Kaldheim, it allows players to put a card away in exile, only to cast it later - sometimes to even greater effects. There have been some truly monstrously powerful cards to use this effect, as well. While there are currently only 53 cards that have this keyword, it could very well make a return in a later set.
Foretell was last seen in the MTG Universes Expanded content for Doctor Who, but it could make a comeback in the future. While many of these cards are not Standard legal, they can easily be used in other formats, such as Modern, Legacy, Commander, or digital formats like Historic. Here’s what it does, and some great picks for the Commander format.
Foretell is a keyword in MTG that allows players to exile a card from their hand for two mana and cast it later down the line. However, cards that use this mechanic cannot be re-cast that same turn - you have to wait. The exact wording on the card is as follows:
Sometimes, this cost is much higher than the regular cost (Delayed Blast Fireball), for a much greater effect. Other times, it’s cheaper (Mystic Reflection), but doesn’t offer any extra advantages other than the lower cost.
This ability at its core breaks the cost of a card into a few parts, and it’s a very interesting mechanic. While putting a card into Foretell is a special action in MTG, and thus cannot be interrupted, the secondary cast has to be done at whatever speed the initial card would be cast - Instant, Sorcery, or otherwise.
I also wanted to highlight some amazing MTG cards that feature the Foretell ability. First up is Rise of the Dread Marn, which is a black instant. It creates X 2/2 black Zombie Berserker creature tokens,
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