Forget slaying dragons, the biggest threat in Dragon's Dogma 2 might be the friendly townsfolk. With the game's launch seeing some technical issues, PC players are facing frame rate woes, and some have devised a drastic solution: a mass NPC culling. But before you start picturing a medieval killing simulator, there's a surprising reason behind this planned virtual slaughter.
The game's heavy focus on CPU resources seems to be the cause of the problem here. Since every NPC takes a chunk of resources from the central unit, players theorize that killing these characters would free up said CPU load. This could potentially free memory that can then be used for improving performance.
Dragon's Dogma 2 has seen a slightly bumpy launch on PC with FPS issues, which may be linked to the heavy CPU demand. This is where killing NPCs come into the fray, at least according to those in the community.
The game's PC version is experiencing frame rate issues, and some players believe the culprit is the sheer number of NPCs. The aim isn't a complete ghost town, but rather a performance boost.
Unlike the first game, the sequel's NPCs are complex and demanding on the CPU. In areas with many NPCs on screen, the CPU struggles to keep up, leading to frame rate drops.
The goal is to eliminate non-essential characters like random townsfolk or guards who don't play a major role in the story or gameplay. Ideally, you would want to keep shopkeepers, quest-givers, and important characters alive. However, creating a clear distinction between "essential" and "expendable" NPCs can be tricky.
The short answer is yes, it does fix the problem, but only temporarily. Many players argue for eliminating unnecessary non-player characters (NPCs) as a performance fix.
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