Xbox recently announced the unfortunate shutdown of Arkane Austin and Tango Gameworks, two of the most iconic studios under Bethesda Softworks. This comes just a couple of months after Microsoft announced their plans to cut approximately 1900 jobs across the entirety of the publisher and console manufacturer's gaming division, including Xbox's first-party studios.
Apart from Arkane Austin and Tango Gameworks, two more Bethesda Softworks studios were closed - Alpha Dog Studios, the developers behind Mighty Doom, and Roundhouse Studios, which serve as a support studio for Elder Scrolls Online. What is a bit confusing for many players is why these cuts were made in the first place.
While the official statements made by both Arkane Austin and Tango Gameworks did not explicitly mention the reason behind the shutdowns, Xbox Game Studios head Matt Booty did give an official statement (via IGN) on why these sudden and drastic changes were made.
Both Arkane Austin and Tango Gameworks put out an official statement on their official X account regarding the shutdown. However, the statements don't reflect the exact reasons behind the sudden closure of these legacy Bethesda Softworks studios. However, Matt Booty, Xbox Game Studios head, mentioned the exact reasons for the cuts via an email sent to IGN.
Matt Booty blamed the studio shutdowns on “reprioritization of titles and resources,” which essentially translates to the said studios underperforming in terms of commercial sales. In the letter to IGN, Matt Booty stated:
Booty further elaborated on the business side of the decision:
Both Arkane Austin (and even Arkane Lyon) as well as Tango Gameworks have struggled with sales, despite their titles being received quite well among players.
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