Metal Gear Solid Delta: Snake Eater is an upcoming action-adventure game, which is a remake of 2004's Metal Gear Solid 3: Snake Eater. Developed by Konami, this stealth title is set during the Cold War (1964) and follows the story of Fox Operative Naked Snake. Per the developer, it will feature immersive stealth gameplay mechanics, a great background score, and excellent visuals.
Since Metal Gear Solid 3: Snake Eater was released almost two decades ago, you might wonder what aspects the developer will fix or change to make the new game more enjoyable and engaging than the original.
To that end, this article discusses the five mistakes that Metal Gear Solid Delta: Snake Eater must avoid to become successful.
Disclaimer: This article is subjective and is solely based on the writer's opinions.
If we look at the gameplay mechanics of the recent installments in this franchise and compare it to the original map of Metal Gear Solid 3: Snake Eater, things don’t add up. The original map provides one-way paths that minimize the methods you can use to assassinate the enemies. The new mechanics are based on using the environment to kill and avoid enemies by using different strategies, and the original map doesn't hold enough space for doing that. It will end up creating restrictions on the players.
After a certain point on the Metal Gear Solid 3: Snake Eater map, players cannot go to certain areas, limiting their options for engaging with the enemy. Recently, large maps and player-oriented AI mechanics have seen more success than pre-modeled “one-way” killing systems.
Therefore, Konami must ensure that an updated and better version of the fan-favorite Tselinoyarsk map is provided in Metal Gear Solid Delta: Snake Eater.
Metal Gear Solid
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