Dragon's Dogma 2’s Mage vocation is excellent if you want to deal damage and support your party. Depending on how you want to play, you have solid options for both playstyles. We’re going to be going over what you should consider for the early moments of this game, provided you’re a spellcaster. Your builds and loadouts could also vary wildly, so pick what works best for you.
We’ll look at potential equipment, weapon skills you should have, core skills, and passive augments for your Mage vocation build in Dragon's Dogma 2. With this loadout, you will be more than ready for any situation that comes your way.
As far as equipment goes for Dragon's Dogma 2’s Mage vocation, most of it was bought or acquired in early phase side quests. Perhaps the most difficult piece to get was Goblin Bane, as that was found a little deeper into the game. You can purchase it in the Checkpoint Rest Town before Battahl.
Unfortunately, Sorcerer and Mage vocations do not share much in the way of equipment. I have two completely different sets of weapons and robes. As far as the Rings, I chose Ring of Accrual just because I carry a lot of stuff on me - so I need more carrying weight.
As far as the Mage vocation’s Dragon's Dogma 2 build goes, I swap abilities pretty frequently. High Flagration is a must. I swap Frigor/Levin as necessary for where I’m at, and then whatever buff I feel like I need between the various weapon boons. But since I prefer a support Mage in my party, I tend to let the NPCs do that.
While Sorcerer does not share weapons or armor that frequently with Mage vocations, you can use the same augments. I use the exact same ones, because these are the ones I like the most in the early game of Dragon's Dogma 2.
Then, you have party
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