The Sorcerer vocation is unlocked early in Dragon's Dogma 2, and it’s arguably one of the most powerful ones in the game. A pure damage spellcaster, it can inflict a wide assortment of elemental damage types while still having at least one healing spell. This upgrade of a mage class can share a great deal of armor but requires the use of the Archistaff as a weapon.
We’ll go over the best early-game build for the Sorcerer vocation in Dragon's Dogma 2, from equipment, skills, augments, and what party works best for it. However, this is all subjective - your experience and loadouts may vary. This worked for us as we played through Capcom’s ARPG masterpiece.
Note: This article is based on the author's opinion.
You unlock the Sorcerer vocation in Dragon's Dogma 2 alongside the Warrior vocation early in your time in Vernworth. It can be expensive to buy powerful gear, but with the right Pawn squad, you won’t be as prone to taking damage. Below is a list of the equipment I used in the early hours of the game.
You’ll likely need to be in your 20s to unlock the Craos Tine Archistaff, but before that, I ran Meniscus. You can buy it in the main weapon shop of Vernworth, and it will last a long time. Most of my other equipment came as rewards from quests—main and side from around Vernworth.
The Ring of Skullduggery came from the rich merchant reward of The Jadeite Orb sidequest, at the Checkpoint Rest Town. Below, you’ll also see my weapon skills, core skills, and Augments. I chose two elemental attacks (Flagration/Levin), a healing ability for my tank (Decanter), and the most powerful spell in the game for my money (Seism).
It knocks down pretty much any enemy, leaving them prone to stronger attacks. Do not skip out on it. My core
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