Ghost of Tsushima might be a fictional story, but it is still grounded in reality and is heavily influenced by Japanese history and the post-shogunate culture. While the game starts as a traditional Samurai story, it eventually evolves into something different, questioning not only the morality behind the beliefs of the shogunate but also the ideals established for a Samurai.
Once you reach a certain part of the story, you're given the choice of either taking the honorable stance and fighting the enemy (Mongols) head-on or taking the "ghostly" stance to not only defeat them but also instill fear among them, like a Ninja, something that goes directly against the Samurai code.
And given the different gameplay choices there are in Ghost of Tsushima, you might be wondering whether it has a morality system or not. While you won't be wrong to assume that a morality system is at play in Ghost of Tsushima, it's not implemented in the same way as other RPGs of similar ilk or even Sucker Punch's Infamous titles.
NOTE: This article may contain spoilers for the game.
Ghost of Tsushima doesn't have a binary morality system, akin to the Infamous titles. However, the morality system is something that's woven into the game's central narrative, independent of the combat system and gameplay. Jin Sakai, the game's protagonist, starts as an honorable Samurai, never backing down from a fight and tackling every combat encounter head-on.
But as the story progresses, Jin starts seeing the error in the ways of the Samurai code and how it's seemingly a bottleneck against the Mongols. As a result, Jin starts making use of the "ghostly" combat techniques, which goes directly against the Samurai code and his as well as the Shogun's morality.
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