Very few Tekken 8 characters have Steve Fox's agility, as the young British fighter has complete prowess over boxing styles. Due to this, he has become one of the most coveted contenders in the community, and it takes quite a bit of practice to master his moveset. With proper knowledge of his inputs, players should be able to unleash devastating combos, punishing opponents for every wrong move.
Steve has to close in on foes to be effective in the fight, as most of his attacks are short-range. Thankfully, the boxer is quick on his feet to compensate for the minor shortcoming.
This article will analyze some of the essential elements of Steve’s kit in Tekken 8, including his Heat Moves, Rage Art, and more.
Watch out for the traditional notations used to denote Steve’s moves in Tekken 8, such as u/f (up-forward), qcf (quarter-circle-forward), F (forward-hold), and so on. The 1, 2, 3, and 4 indicate left punch, right punch, left kick, and right kick, respectively.
Remember that any input specified within square brackets requires a quick, consecutive press.
Any Tekken combo that begins with a crouching stance can catch an opponent off-guard, and the specified move string is one of its prime examples. Steve Fox can reign havoc with his extremely agile fighting style if you execute his inputs properly.
Consider learning this input, as it can get you a decent wall carry on challengers while taking away a solid chunk of their HP bar. It is one of the easiest Steve combos that most newcomers should be able to learn with a little practice.
The Heat System in Tekken 8 can be incorporated into various combos, and the input above shows how well Steve Fox performs with the new mechanic. However, you are likely to mess up the string if you are
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