Sequels are inevitable, especially in gaming. When an IP hits a certain threshold of success, industry executives immediately get cartoon dollar signs in their eyes. More often than not, a studio will suddenly find themselves in the process of making a sequel for a game they never intended to have one in the first place.
There's nothing inherently wrong with sequels. And, of course, no actual video game is "necessary." Still, there have been plenty of games that have been given sequels that made most people go "eh... OK. I guess?" followed with "And... why?"
That's not to say that these five titles are bad - or that the games they're sequels to are good. These are just five games that are sequels to other titles that we really weren't asking for.
What other video game sequels make you think "Well, this was pointless?" Let us know in the comments.
In 2000, Rare took everything that made their critically acclaimed Goldeneye 007 awesome - the level design, the fast paced action, the addictive multiplayer - and took out the James Bond stuff. What they came up with was Perfect Dark, one of the most iconic titles for the Nintendo 64.
When Microsoft bought the studio two years later, Rare tapped them to make a new Perfect Dark game to launch with the Xbox 360. What they came up with was Perfect Dark Zero, a prequel to the original. The game itself wasn't very good, and it had a story that was both uninteresting and nobody really cared about to begin with.
After Grand Theft Auto III basically hijacked every gamer's attention in 2001, all eyes were on whatever Rockstar Games had planned next. That turned out to be 2002's State of Emergency, a game that was almost as controversial, but not nearly as ambitious. It was a chaotic
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