Like any other RPG worth its salt, Dragon's Dogma 2 gives players an assortment of classes into which to sort their character. Also, like any other RPG worth its salt (by the way, what a weird expression, right? "Worth its salt." What does that even mean?), not all of those classes are created equal. We're not just talking about certain classes being better for certain playstyles (though make no mistake, they certainly are).
Some classes - vocations in this sense - are simply better. That's just basic science. Okay, it's obviously more subjective than that, but we're still going to rank the different vocations in Dragon's Dogma 2: Electric Boogaloo.
A couple of things to know right off the bat. First, there's a total of 10 of them in the game, though that could change with DLC being a thing. Not all of them are available right away, however. You get three to start with, and then you unlock the rest.
Also, consider that you aren't just selecting classes for your Arisen - your player character, of course - but also your AI-powered pals, also known as Pawns. (I bet if they had a union, the first thing they would demand is to stop being called "Pawns." But I digress.) Not all of them can be used on Pawns, however. So, keep that in mind.
Thief: When it comes to laying the smackdown - dealing damage as it were - you can't go wrong with Thief.
Both Skull Splitter and Masterful Kill attacks will leave your enemies wondering what hit them (and then they will stop wondering because they will be dead). Combine that with Formless Feint - a technique that essentially lets you dodge any enemy attack - and you have a pretty wicked strong Arisen.
Sorcerer: Dealing massive damage to an enemy's weak points up close and personally is all well
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