For players who started Dragon's Dogma 2 with a Beastern as their Arisen, getting past Checkpoint City between Vermund and Battahl is a no-brainer. However, if you've created your Arisen as a "Human," you might find it quite tricky to get past Checkpoint City, even with the permit given to you by Captain Brant in Vernworth Castle.
While you can skip taking the route through the checkpoint and choose to reach Battahl via the path along the ravine right underneath Checkpoint City, you will be putting yourself at a major disadvantage doing so. Not only is that path quite perilous due to it being a climb down a mountain, but it's also filled with high-level monsters.
Fortunately, there's an easy way to get past Checkpoint City and reach Battahl, even if your Arisen is of Human race. Here's how you can get past Checkpoint City as a Human in Dragon's Dogma 2.
You can reach Checkpoint City quite early in the game if you simply follow the main story quests in Vermund that you get from Captain Brant. Completing Brant's quest up to the point where he asks you to investigate the False Sovran lets you immediately head out to Checkpoint City, and even complete the side quests located there.
However, you won't be able to get past the city borders until you have the permit to do so. To get the permit, you will need to complete all the main story quests in Vermund. Doing so will give you the document you need to cross the gate blocking your way to Battahl.
Unfortunately, the permit Brant gives you is for a Beastern trader, and if your Arisen is of Human race, the guard at the Checkpoint City won't let you get past the gate guarding the direct path to Battahl.
On my first playthrough, I tried to circumvent this by reaching Battahl via the
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