Slave Zero X is one of those games that, by all metrics, I should be in love with. I’m a huge fan of 2D/2.5D action hack-and-slash games. It reminds me a great deal of several franchises that I love — the armor is reminiscent of Haku-Men in BlazBlue, while the movement and combat are like a blend of Devil May Cry and Ninja Gaiden, in their way. It’s a genuinely interesting game, and a solid successor to the previous Slave Zero, which was released back in 1999.
However, for everything that I love about this game, there are minor aspects, albeit fixable with patches, that baffle me. If you want to challenge yourself in a 2.5D hack-and-slash set in a dystopian future, look no further than Slave Zero X.
In Megacity S1-9, the SovKhan rules supreme, and does so with an iron fist. However, Shou, protagonist of Slave Zero X has had enough, and takes control of a crimson Slave unit - a powerful type of humanoid mecha, in a bid to slay the SovKhan and his disciples. It’s a tragic, violent story, and that’s something I’m really into.
Shou will have to battle the disciples of the SovKhan, a devil clad in red steel, as he moves forward constantly, with the goal of killing a false God. That’s exactly what I like. The visuals inform you of just how rotten and miserable this world is, and the blood-soaked carnage shows that Shou will do anything to save the Megacity. It’s short and to the point.
The Haku-Men style armor, complete with a massive blade? Oh yeah, I’m a huge fan of that. The story is solid, and the gameplay honestly feels incredible, once you’ve learned how it goes down. However, there’s a pretty serious difficulty curve in Slave Zero X. Simply diving into it with no clue what you’re doing likely won’t see you get past the
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