Sucker for Love: Date to Die For is a game that definitely took me by surprise. It has a cheesy and goofy approach to the Lovecraftian horror genre, which is not a commonly occurring theme in games in this category. Combine that with a retro anime art style and you have one of the quirkiest horror adventures that you can embark on.
But how does Sucker for Love: Date to Die For perform as a conventional method of video game storytelling, and what uniqueness it brings to the table of an already crowded genre of Dating sims? Let us dive into this review of the game and find out what.
Starting with the positive things, I have to say the game is surprisingly fun. It provides a balance between tense horror sequences and those that are goofy.
You receive an urgent letter from your family, forcing you to return to your hometown, which is plagued with strange disappearances. On returning to your home, you find the reason behind the townsfolk's going missing; A benevolent Eldritch Goddess who is looking for something. But is that something love?
The developers promised to put Love in Lovecraftian horror and they quite successfully delivered on it. On one hand, you need to charm the characters, and on the other, avoid cultists and creepy creatures that roam the dark. The chase in particular can bring back your memories of escaping the Flood in the Library sequence of Halo CE, with the ominous music playing in the background.
Let us dive deeper into what Sucker For Love: Date to Die For does well and on which part the game kind of fumbles in my opinion.
Games with anime aesthetics have become quite popular recently, but you cannot see many diverting from modern characters or art design. Akabaka, on the other hand, used the 90's anime art
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