Nexon's upcoming action-adventure game, Vindictus Defying Fate, took me by surprise. The pre-alpha test, which I got access to, promised adventure with gritty combat. The game is also largely impressive when it comes to its visuals and animations. However, certain issues exist that will hopefully be fixed when the game is ready for a full release.
I have very high hopes thanks to the positive impression it left on me. Let's look at what Nexon has done with Vindictus Fate and where the developers need to polish the game.
Creating an action RPG that can satisfy role-playing enthusiasts like myself should be a daunting task for developers. Many studios have tried and failed by messing up some basic aspects of their products. However, Nexon has done well in making me believe that Vindictus Defying Fate has a fair chance of being successful, although the developers need to iron out some elements before its final release.
After playing the game for a considerable amount of time and taking down the first few bosses of the build I was given access to, here's what I think about the game's pre-alpha stage.
Nexon might have a wonderful game on its hands that offers an action-filled experience. Here are some key points:
I will get a few things out of the way first. The game has its fair share of minor performance and input-related issues, which I am sure will be resolved by the time the game launches. There are several input delays on PC using both an Xbox controller and keyboard+mouse.
While all this can be fixed easily, I have a few things to say about the combat. The game tries to mix action-oriented combat with Souls-like elements, which, on paper, should work well. But it was very clunky, making boss fights a chore at times, unlike
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