Baldur’s Gate 3 is truly a game like no other. Not only does this RPG manage to intricately grab the feel of classic DnD adventures for a video game, but it also offers a vast world full of secrets to explore — secrets that, even after all these months since its release, are still being discovered. One example is Gerson the Bent, a Tiefling you have likely never met.
Baldur’s Gate 3 is a massive title that offers a plethora of choices and possibilities to players. Creating a title like this requires significant planning and fail-safes to ensure your choices don’t break the game. Garson the Bent is one of those safety nets.
In Act I of Baldur’s Gate 3, after landing from the Nautiloid, you will probably see the Druid’s Grove or the Emerald Grove. Upon heading closer to the gates, you will be greeted by a party of goblin raiders who will forcibly try to enter the grove and murder everyone - usual goblin stuff.
After killing all the goblin invaders with the help of Wyll (a potential companion) and some other adventurers, you will be welcomed into the Grove by half of its population, who are the Tiefling refugees. Inside, you will meet with Zevlor, the leader of the Tieflings. He will inform you that their relationships aren’t good with the other half of Grove’s population and the original owners of the place, the Druids.
In short, the Druids do not want the Tieflings to take refuge in the Grove, but the hapless Tieflings are also trapped because the roads are threatened by goblins, resulting in a mess. Zevlor will ask you to help him by killing the Goblin leaders and clearing the road. You can agree to do it for the good ol reward of gold or because it’s the “right thing to do” if you are one of those “heroic” sorts.
After that,
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