One of the most important decisions you will make in Dragon's Dogma 2 is choosing your own vocations (i.e., classes) and that of your main pawn's. Much like starting classes in other role-playing titles, vocations dictate not only your starting loadout but also your playstyle for the rest of the game, granted you don't switch to others during your playthrough.
Vocations in Dragon's Dogma 2 work more or less the same way as in the original Dragon's Dogma. However, there are a few new ones added to the sequel, giving you more options for combat. Apart from Arisen, the game also gives you the option to select a starting vocation for your main pawn.
Here's everything you need to know about vocations (starting classes) in Dragon's Dogma 2.
Vocations are essentially the starting classes that you get to select for your custom character in Dragon's Dogma, Arisen, and the main pawn at the start of the game.
Vocations come with their own set of abilities, strengths, and weaknesses. Similarly to classes in other RPGs, your starting vocation dictates how you will approach combat encounters in the game.
However, one of the big differences between vocations and the traditional class system in RPGs is that it locks you into a certain playstyle, irrespective of what your stats are. If you choose the Magevocation, you will be locked to that particular playstyle until you manually switch to a different vocation.
However, you can choose and equip different vocations and master them, either by purchasing them from specific vendors or strengthening your bond with certain vocation masters.
There are 10 vocations to choose from in Dragon's Dogma 2:
Upon starting a fresh playthrough, you will only have the option to choose between the four primary
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