Magic: The Gathering’s Outlaws of Thunder Junction is arriving, and it’s time to look at the Commander decks. These pre-con decks are always quite interesting, especially when it comes to their themes. In this case, we’re heading to Thunder Junction, a villain-centric story focused on a band of outlaws trying to get one big score. That means the primary characters will all be fan-favorite antagonists from the MTG franchise.
I recently got to preview these decks alongside other members of the press to see what awaits Commander fans in Magic: The Gathering for Outlaws of Thunder Junction. Several of these decks look very interesting to me. Let’s dive in and see what is on offer!
As is tradition, Magic: The Gathering’s Outlaws of Thunder Junction expansion will feature four Commander decks. Most of these are three-colored, like the Fallout Commander decks, with one Red/Blue deck to round things out. You can see the deck themes below, with a brief description of each of them:
Desert Bloom comes with Yuma and Proud Protector, a three-color Human Ranger with a high mana cost. However, for each land in the graveyard, he costs one generic less.
His purpose is to help you flood the board with 4/2 Plant Warriors each time a Desert is put into your graveyard from anywhere. That’s right, Desert lands are back! I’m curious about this deck, but the other ones felt more powerful to me.
Grand Larceny is more my speed - I’m all about taking my opponent's cards and using them myself. This Magic: The Gathering Outlaws of Thunder Junction Commander deck features Gonti - Gonti, Canny Acquisitor. I love “Spells you cast but don’t own cost 1 less to cast” right out of the gate for this 5/5.
This deck promises chaos in multiplayer groups. Whenever
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