MTG’s Outlaws of Thunder Junction is set to bring out some interesting new mechanics. As this is a Wild West setting, players can expect a lot of new content and rules based around being sneaky and underhanded. Considering that the protagonists of this set are all famous Magic: The Gathering villains, you can expect crime to run rampant in this expansion. Of course, Wizards of the Coast encourages players to commit crimes - only in-game, of course!
I took part in a preview of Outlaws of Thunder Junction, where I saw all the new mechanics coming in this MTG expansion. I’m very excited about some of these, as a player, and a fan of the game. Here’s what you can expect in April 2024.
Crimes are possibly the biggest new mechanic in MTG’s Outlaws of Thunder Junction. A Crime has a very specific definition to make it a little harder for players to take too much advantage of this:
That means, sure, you can cast something like Giant Growth on an opponent’s card, and that counts as a crime. It doesn’t have to be a negative buff - this could become very interesting as it pertains to politics in Commander decks, with players helping each other out.
There are many cards in the MTG Outlaws of Thunder Junction expansion that take advantage of this - but it usually only allows for a once-per-turn effect. For example, Freestrider Lookout lets you look at the top five of your deck anytime you commit a crime.
You can then put a land card into play tapped and the rest back in a random order. However, this can only happen once a turn to prevent things from getting out of hand. It’s such an interesting way to affect the flow of a game.
In MTG, it’s so important to think two steps ahead of the other players, and the new Plot mechanic in Outlaws of
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