As a long-time fan of this franchise, I was excited to get hands-on with Under Night In-Birth Sys:Celes. The naming convention is just as complex as the gameplay can get, given the number of new additions and updates to the already exciting anime fighter title. However, I’m reviewing the game on PC, and as many have pointed out online, this version of the title did not start on a very strong note. I’m one of the many that have had a wide assortment of problems, that seem to come and go with the wind.
While I am enjoying the game, and do feel like Under Night In-Birth Sys:Celes is an incredible title with a lot of potential, the PC version has been wildly disappointing. From recorded footage not showing up, to crashes, and worse still, this anime fighter title has been one of the most frustrating games I've reviewed in a while.
Under Night In-Birth Sys:Celes has an easy to pick and enjoyable gameplay. It felt a lot like BlazBlue to me, but that might simply be due to the characters I picked. However, it also introduces a ton of new gameplay mechanics, like the GRD (Grind) system. It’s represented by a meter in the bottom center of the screen, and you’ll see it move between both player’s sides.
This shows the influence of each player on the match through their offensive and defensive strategies/attacks. I love it, even if I don't quite understand it. As a match wears on, at set intervals, the system will determine who is doing better, and reward them with a variety of useful buffs.
I’m most definitely an Under Night casual, so I’ve still got a lot to learn about Under Night In-Birth Sys:Celes and its various new mechanics. Creeping Edge (allows you to roll forward to try and dodge through attacks - may lower GRD), changes in
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