Dragon's Dogma 2's release was nothing short of a disaster, for lack of a better word. While I did anticipate players reacting harshly to the game's myriad performance issues, especially on PC, I did not expect microtransactions to be part of why the game, which is otherwise a fantastic RPG, would face backlash for, at least not while I had access to the review version of the title.
Don't get me wrong, I'm as anti-microtransactions as it gets, and had I known the extent to which Capcom is going to monetize the game, I would've mentioned it in my review. To be honest, I was completely oblivious to Capcom's monetization plans and how egregious the microtransactions would be for Dragon's Dogma 2.
However, now that the game has been released, and I can see the microtransactions for myself, I don't think it's as big a deal as many players are making it to be. In my honest opinion, Dragon's Dogma 2's microtransactions are the least of its worries, which is discussed below.
Note: This article is subjective and reflects the author's opinions.
Dragon's Dogma 2's microtransactions are bad. Period. However, they aren't as malicious or egregious as most players might think. In fact, if you take a look at Capcom's own back catalog, you'll find examples of games with worse forms of monetization. Remember how bad the microtransactions and DLCs were in Monster Hunter Rise? Yeah.
Compared to that, Dragon's Dogma 2's microtransactions are as harmless as it gets. The things Capcom is offering as DLCs and MTX are nothing that you cannot find in-game. If you play the game organically, complete quests, and do a bit of exploration and side quests, you'll get more than enough resources being offered as MTX.
However, I think the way the
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