Supreme General Bred’s Robot is an overwhelmingly powerful foe and won’t go down without a fight. This boss battle starts you off with you taking control of the melee bot out on the field, but you aren’t required to stick to it. I could see it being really great, considering it can dash infinitely, but I didn’t upgrade all of my weapons and levels on it. I played this boss battle with the tank.
One of the final challenges in Sand Land, Bred’s Robot will put you to the test. It only has a few attacks, but they can be devastating if they land. This enemy is more dangerous than previous mecha and even more so than Epi’s Mech 3.0. Its punch alone can nearly cut your tank’s HP in half. Here’s what you need to know before going into this fight.
Disclaimer: This article features minor spoilers for Sand Land.
Every single attack Bred’s Robot does in Sand Land hurts. The melee punches aren’t as bad, but getting caught in a whole combo is. The machine tends to follow combos up with ranged attacks on the ground as well, but they’re slow and can be easily evaded. It'll fire three or four projectiles at a time, so just keep moving in a circle, and they’ll all miss.
This is a great fight to have Rao and Ann’s abilities equipped. You don’t hit the boss very hard on Normal, so having extra damage and extra heals is a blessing. The main reason the punch-bot is so great in this fight is its charge punch. The bot takes a few seconds to power up and then rushes you. Every time this attack hit me, I lost nearly a quarter to half of my life bar.
The charge punch will also knock the tank around, so it takes time to recover from that move.
At around 60% health, this boss will take to the skies and start a combo of bullets and missiles. If you have
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