Epi’s Mech 3.0 in Sand Land is one of the more challenging boss battles in the game. General Epi is known for his grandiosity as well as general sneakiness, and this is a fight worth coming to. The arena it takes place in is small and has lots of areas where his huge robot can jump and bombard the player from afar. He’ll also bring plenty of allies and dangerous attacks to this fight.
A challenging adversary that's not impossible to beat, Epi’s Mech 3.0 is one of the last bosses in Sand Land. If you’re having trouble with this fight, here’s what we recommend doing to make things just a bit easier.
Disclaimer: This features spoilers for Sand Land.
Epi’s Mech 3.0 in Sand Land has players driving through a series of small canals, or jumping onto rocky outcroppings to battle a dangerous, highly mobile boss. Several of its attacks are going to be very familiar. For example, it starts the battle with the huge spinning lasers that you saw in the Defense System boss fight. You can hide behind any of the platforms to evade them.
I recommend the tank as the best machine for this fight. I could see the Jump-bot also working since it could get you on the platforms more easily. You can, of course, swap between these, but I stuck with the tank.
This adversary uses the long-jump+smash down attack that the Bandit’s Jump-bot boss did as well. Epi’s Mech 3.0 also gives you plenty of time to get away in Sand Land as well, so just start moving around to avoid it.
All of its attacks hit hard, but after the jump, it sends a wave of air bullets that need to be avoided. They deal pretty significant damage. Moreover, if they hit the player, they act as a form of stun, locking gamers out of attacking for a few seconds. Epi’s Mech 3.0 will also run
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