Starfield has been out for almost six months now, and some committed players are racking up the playtime on their platforms. As a trace of the Bethesda charm still remains, some are actually finding out completely new things in this game after multiple playthroughs.
Recently, the appropriately named Reddit user Constellation_XI found a completely hidden beach resort in Starfield after 800+ hours of playtime. A random point of interest in an otherwise uninviting mining planet, the place in question is an elaborate luxury hideout fit for an endgame character. Weirdly enough, though, the game does not allow you to set up your own base on this island.
The POI Constellation_XI found is called Sonny di Falco's Island, located on the planet Maheo I. It was possibly a welcome surprise for the player to find something new and unique after such a long playtime.
As evident from the screenshots, the resort props up many less-used assets, which is a reprieve from many of Starfield's copy-paste dungeons and repeating tilesets. But the surprises end there. It is an otherwise inexplicably deserted house that happens to have stood the test of time. And you turn it into your own poolside resort, according to Starfield's base-building terms of service.
The base-building system in this title was not an instant hit in Fallout 4, but players soon warmed up to the scope of creativity it offered. By the time Starfield came out, it was a celebrated feature fans adored. Sadly, this game does not build your bases around existing infrastructure in points of interest.
A decadent excess of POIs is a hallmark of modern open-world games, and Starfield is a perfect example of this. Starting from Elder Scrolls IV: Oblivion, every new Bethesda title stacks an
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