Rise of the Ronin is Team Ninja’s upcoming open-world samurai-themed adventure title. It is akin to Wo Long: Fallen Dynasty and represents a natural evolution for Team Ninja as it breaks into the mainstream audience. Indeed, there are several similarities and differences between this game and previous Team Ninja titles, making it stand out from the crowd.
The major points of comparison between the two games can be found below.
Note: This article is subjective and reflects the author’s opinions.
Team Ninja’s titles have always been compared to the Dark Souls series pioneered by developer FromSoftware - and with good reason. Both Wo Long and Rise of the Ronin borrow elements from the genre, adding their own unique twist to it and creating an identity of their own.
As such, the typical soulsborne formula of tough bosses, long drawn-out battles, and generally high difficulty is a staple of both titles.
Both games have adopted a heavy emphasis on parries within combat. Players are expected to counter (almost) all attacks with a perfectly timed press of a button, staggering their enemies in the process and leaving them vulnerable to further attacks.
Rise of the Ronin refines this formula further, allowing players to counter both heavy and ranged attacks with relative ease.
Both Ronin and Wo Long feature RPG-like elements, namely in the form of gear. Players can accumulate all sorts of gears (across varying rarities) as they play through the campaign. These gears can be worn to their liking, providing both aesthetic and stat bonuses.
You can also equip a specific set of gear to obtain set bonuses that offer a series of unique buffs.
In perhaps the biggest departure from the usual Team Ninja formula, Rise of the Ronin features a
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