The final boss of Sand Land is predictably, Muniel, the angel. He’s dogged Beelzebub’s steps throughout the latter half of the game, and players have battled him several times before. He has a stronger second-phase form this time, but nothing a skilled demon and tank commander cannot handle. The climatic battle aboard the Flying Fortress Garam is one worthy of Akira Toriyama’s final written work.
This section of the game is based on the second section of the anime, which appears to be the final story written by the late mangaka. This makes the final battle even more emotional, so here’s how to best defeat Sand Land’s final boss - Muniel.
Disclaimer: This article contains spoilers for the final moments of Sand Land.
Honestly, phase 1 of the final boss fight in Sand Land is just how you’ve fought him before. Rush him down and pummel him with Rush and your basic combo, and he’ll go down easily. He’s not much stronger here than he was in the Underground Vault. This part of the fight is easy, and he won’t drop with much of a struggle. All you have to worry about is his occasional blast of golden energy.
However, after you wear down his HP, in his frustration, the final boss of Sand Land will break the windows around him and draw in all of the Aquanium powering the Flying Fortress Garam. This turns him into a giant, hulking Angel, and now, it’s time to hop in a vehicle and take this fight seriously.
The final form of the final boss in Sand Land is massive. This is a vehicle fight, and I prefer a tank for it. If I had the hover tank, I would have used that instead, but it requires fighting a level 30 bounty to get the final part. So, the tank is at play in this fight.
Muniel has a few noteworthy attacks in this form. Most of them
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