Since the rise of popular home consoles like the Playstation, Xbox, and Nintendo, video game exclusivity has been a staple for the industry. Each top dog has exclusive titles that can be considered part of their identity. But recently, many companies have been losing their leash on exclusives and releasing them on other platforms. This raises the question of whether the days of video game exclusivity are numbered.
Many experts and analysts have claimed that in the near future, the industry will see fewer and fewer exclusive titles being pushed into the market. Even the current Xbox CEO, Phil Spencer, has explicitly stated that in the upcoming decade, exclusivity in gaming may not be a thing anymore.
Disclaimer: This article is subjective and is solely based on the writer's opinions.
Several factors determine a developer's decision about their game’s platform exclusivity. These include target audience, game genre, platform-specific features, and development cost. In some cases, even the game engines, such as Unity, Unreal Engine, and Godot, influence the choice of platform on which the game will be released.
After determining all these factors, it seems that video game exclusivity won’t be so easily eradicated. But on the other hand, big names have already started making moves that are surprisingly well paid off. The most recent success story is Sony’s Helldivers II, which was released on both PS5 and PC. Some rumors even state that Starfield may also move to PS5.
On February 21, 2024, Xbox announced the move of four exclusives to other consoles: Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded. During a podcast on the official Xbox YouTube channel released on February 16, 2024, the current CEO of Microsoft Gaming, Phil
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