The release of the Fallout 4 Next-gen update is on course to join disastrous Bethesda launches alongside Fallout 76, wherein it seems to cause problems more than provide solutions. With proper support on PlayStation 5 and Xbox Series X/S, this update was supposed to launch positively, but that is quickly backfiring.
Like any other version update, it will break your Fallout 4 modlist on PC, but this much is taken for granted. The problem is that it does not end there: Fallout 4 Next-gen update seems to underdeliver on its promises with half-baked features and lackluster QA on the new patch.
Note: Parts of this article are based on the author's opinion.
The Fallout player base has seen a massive surge since the Amazon TV adaptation of the franchise went live. Last weekend, Nexusmods struggled to keep up with the swelling traffic of Fallout 4 and New Vegas modders.
The objective of the Fallout 4 Next-gen update was to keep the ball rolling, but this looks like a swing and a miss. The features are sometimes rushed and, in one case, downright broken.
Here are a few common issues we noticed in the first 24 hours of release.
With this patch, Fallout 4 finally has native support for Ultrawide screens. Unfortunately, it is one of the laziest Ultrawide support implementations in recent video game history. This is yet another case where modders did the job better than Bethesda.
Instead of proper scaling of UI elements, the entire HUD is stretched across the screen. Some menus, like the character creation screen, aren't even functional as menu elements are cut off.
Those familiar with the Creation Engine will know the framerate you get is tied to the in-game physics. This is why FPS lock is important for all Bethesda games, Fallout 4
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